Sceptre updating channel database

Rated 4.18/5 based on 952 customer reviews

Deals (80-98.2)% of Base Damage50% of Physical Damage Converted to Lightning Damage Base duration is 8 seconds Fires (4-8) additional Projectiles(1-9) to (13-179) Added Attack Lightning Damage Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Deals (160-185)% of Base Damage100% of Physical Damage Converted to Fire, Cold or Lightning Damage Chains (4-7) Times Fires 2 additional Projectiles Projectiles Pierce all Targets(0-19)% increased Area of Effect (0-2) to Melee range Deals (90.2-144)% of Base Damage Totem lasts 12 seconds (16-18) to Melee range50% increased Totem Placement speed(10-20)% more Attack Speed while Totem is Active Summons a Totem which uses the Supported Skill When used at range, throws out a chain, pulling you to the enemy hit and creating a shockwave that deals damage in an area. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground.

When close to the enemy, just causes the shockwave directly. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Staff or Unarmed.

Earthquakes created before the first one has erupted will not generate their own aftershocks.

If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.

It will avoid choosing the same element twice in a row.(23-590) to (43-1096) Added Attack Fire Damage(19-483) to (35-896) Added Attack Cold Damage(4-95) to (70-1802) Added Attack Lightning Damage(30-49)% chance to Freeze, Shock and Ignite10% more Damage per Elemental Ailment on the Enemy80% more Area Radius against Enemies affected by an Ailment of the chosen Element Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (0-2) to Melee range Teleports the character to a nearby monster and attacks with a melee weapon.

If no specific monster is targeted, one is picked at random.

Sceptres require strength and intelligence to equip, and instead provide increased elemental damage as an implicit modifier.

(60-80)% increased Physical Damage Adds 10 to 15 Physical Damage10% increased Attack Speed1% of Physical Attack Damage Leeched as Life3% of Attack Damage Leeched as Life against Bleeding Enemies30% chance to cause Bleeding on Hit(60-80)% increased Physical Damage10% increased Attack Speed1% of Physical Attack Damage Leeched as Life3% of Attack Damage Leeched as Life against Bleeding Enemies30% chance to cause Bleeding on Hit" class="tc -mod"(60-80)% increased Physical Damage Adds 10 to 15 Physical Damage10% increased Attack Speed1% of Physical Attack Damage Leeched as Life3% of Attack Damage Leeched as Life against Bleeding Enemies30% chance to cause Bleeding on Hit Grants Level 12 Summon Stone Golem Adds (24-30) to (34-40) Physical Damage(8-10)% increased Attack Speed Minions have (20-30)% increased maximum Life Can Summon up to 1 additional Golem at a time Minions' Attacks deal (5-8) to (12-16) additional Physical Damage Grants Level 12 Summon Stone GolemAdds (24-30) to (34-40) Physical Damage(8-10)% increased Attack SpeedMinion|Minions have (20-30)% increased maximum LifeCan Summon up to 1 additional Golem at a time Minions' Attack|Attacks deal (5-8) to (12-16) additional Physical Damage" class="tc -mod"Grants Level 12 Summon Stone Golem Adds (24-30) to (34-40) Physical Damage(8-10)% increased Attack Speed Minions have (20-30)% increased maximum Life Can Summon up to 1 additional Golem at a time Minions' Attacks deal (5-8) to (12-16) additional Physical Damage Adds (26-32) to (36-42) Physical Damage Adds (26-32) to (36-42) Cold Damage(8-14)% increased Attack Speed (40-50)% to Fire Resistance(35-50)% increased Chill Duration on Enemies Attacks with this Weapon deal Double Damage to Chilled Enemies Adds (26-32) to (36-42) Physical DamageAdds (26-32) to (36-42) Cold Damage(8-14)% increased Attack Speed (40-50)% to Fire Resistance(35-50)% increased Chill Duration on EnemiesAttack|Attacks with this Weapon deal Double Damage to Chilled Enemies" class="tc -mod"Adds (26-32) to (36-42) Physical Damage Adds (26-32) to (36-42) Cold Damage(8-14)% increased Attack Speed (40-50)% to Fire Resistance(35-50)% increased Chill Duration on Enemies Attacks with this Weapon deal Double Damage to Chilled Enemies Trigger Level 20 Icicle Burst when you Kill a Frozen Enemy(140-180)% increased Physical Damage Adds (11-14) to (17-21) Physical Damage(15-40)% increased Critical Strike Chance40% increased Rarity of Items Dropped by Frozen Enemies(30-40)% increased Cold Damage with Attack Skills Trigger Level 20 Icicle Burst when you Kill a Freeze|Frozen Enemy(140-180)% increased Physical DamageAdds (11-14) to (17-21) Physical Damage(15-40)% increased Critical Strike Chance40% increased Rarity of Items Dropped by Freeze|Frozen Enemies(30-40)% increased Cold Damage with Attack Skill|Skills" class="tc -mod"Trigger Level 20 Icicle Burst when you Kill a Frozen Enemy(140-180)% increased Physical Damage Adds (11-14) to (17-21) Physical Damage(15-40)% increased Critical Strike Chance40% increased Rarity of Items Dropped by Frozen Enemies(30-40)% increased Cold Damage with Attack Skills(140-180)% increased Physical Damage Adds (10-20) to (30-50) Cold Damage(15-40)% increased Critical Strike Chance40% increased Rarity of Items Dropped by Frozen Enemies(30-40)% increased Cold Damage with Attack Skills(140-180)% increased Physical DamageAdds (10-20) to (30-50) Cold Damage(15-40)% increased Critical Strike Chance40% increased Rarity of Items Dropped by Freeze|Frozen Enemies(30-40)% increased Cold Damage with Attack Skill|Skills" class="tc -mod"(140-180)% increased Physical Damage Adds (10-20) to (30-50) Cold Damage(15-40)% increased Critical Strike Chance40% increased Rarity of Items Dropped by Frozen Enemies(30-40)% increased Cold Damage with Attack Skills Trigger a Socketed Lightning Spell on Hit Socketed Lightning Spells deal 100% increased Spell Damage if Triggered(80-120)% increased Physical Damage Skills Chain 1 times 300 Intelligence Requirement 200 Strength Requirement(30-40)% increased Lightning Damage with Attack Skills Trigger a Item socket|Socketed Lightning Spell on Hit Socketed Lightning Spell|Spells deal 100% increased Spell Damage if Triggered(80-120)% increased Physical DamageSkill|Skills Chain 1 times 300 Intelligence Requirement 200 Strength Requirement(30-40)% increased Lightning Damage with Attack Skill|Skills" class="tc -mod"Trigger a Socketed Lightning Spell on Hit Socketed Lightning Spells deal 100% increased Spell Damage if Triggered(80-120)% increased Physical Damage Skills Chain 1 times 300 Intelligence Requirement 200 Strength Requirement(30-40)% increased Lightning Damage with Attack Skills(150-200)% increased Physical DamageAdds (5-10) to (15-23) Physical Damage(15-25)% reduced Enemy Stun Threshold with this Weapon Cannot Knock Enemies Back All Attack Damage Chills when you Stun" class="tc -mod"Adds (45-60) to (100-120) Physical Damage Gain (30-40)% of Physical Attack Damage as Extra Fire Damage 4% to Chaos Resistance per Endurance Charge1% reduced Elemental Damage taken when Hit per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge 500 to Armour per Endurance Charge200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently Adds (45-60) to (100-120) Physical DamageGain (30-40)% of Physical Attack Damage as Extra Fire Damage 4% to Chaos Resistance per Endurance Charge1% reduced Elemental Damage taken when Hit per Endurance ChargeAdds 5 to 8 Physical Damage per Endurance Charge 500 to Armour per Endurance Charge200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently" class="tc -mod"Adds (45-60) to (100-120) Physical Damage Gain (30-40)% of Physical Attack Damage as Extra Fire Damage 4% to Chaos Resistance per Endurance Charge1% reduced Elemental Damage taken when Hit per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge 500 to Armour per Endurance Charge200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently Adds (2-3) to (5-6) Fire Damage to Spells Adds (2-3) to (5-6) Cold Damage to Spells Adds 1 to (10-12) Lightning Damage to Spells(4-6)% increased Cast Speed(100-140)% increased Critical Strike Chance for Spells Adds (2-3) to (5-6) Fire Damage to Spell|SpellsAdds (2-3) to (5-6) Cold Damage to Spell|SpellsAdds 1 to (10-12) Lightning Damage to Spell|Spells(4-6)% increased Cast Speed(100-140)% increased Critical Strike Chance for Spell|Spells" class="tc -mod"Adds (2-3) to (5-6) Fire Damage to Spells Adds (2-3) to (5-6) Cold Damage to Spells Adds 1 to (10-12) Lightning Damage to Spells(4-6)% increased Cast Speed(100-140)% increased Critical Strike Chance for Spells(100-140)% increased Physical Damage40% increased Damage with Hits against Frozen Enemies(30-50)% increased Cold Damage(5-10)% increased Attack Speed(4-8)% increased Cast Speed5% chance to Freeze (25-35)% to Cold Damage over Time Multiplier Thousands gazed upon the doors of the great labyrinth,at an Eternal Champion in steel and gold, The first to challenge its treacherous traps.

||

If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.It will avoid choosing the same element twice in a row.(23-590) to (43-1096) Added Attack Fire Damage(19-483) to (35-896) Added Attack Cold Damage(4-95) to (70-1802) Added Attack Lightning Damage(30-49)% chance to Freeze, Shock and Ignite10% more Damage per Elemental Ailment on the Enemy80% more Area Radius against Enemies affected by an Ailment of the chosen Element Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (0-2) to Melee range Teleports the character to a nearby monster and attacks with a melee weapon.If no specific monster is targeted, one is picked at random.Sceptres require strength and intelligence to equip, and instead provide increased elemental damage as an implicit modifier.(60-80)% increased Physical Damage Adds 10 to 15 Physical Damage10% increased Attack Speed1% of Physical Attack Damage Leeched as Life3% of Attack Damage Leeched as Life against Bleeding Enemies30% chance to cause Bleeding on Hit(60-80)% increased Physical DamageAdds 10 to 15 Physical Damage10% increased Attack Speed1% of Physical Attack Damage Leeched as Life3% of Attack Damage Leeched as Life against Bleeding Enemies30% chance to cause Bleeding on Hit" class="tc -mod"(60-80)% increased Physical Damage Adds 10 to 15 Physical Damage10% increased Attack Speed1% of Physical Attack Damage Leeched as Life3% of Attack Damage Leeched as Life against Bleeding Enemies30% chance to cause Bleeding on Hit Grants Level 12 Summon Stone Golem Adds (24-30) to (34-40) Physical Damage(8-10)% increased Attack Speed Minions have (20-30)% increased maximum Life Can Summon up to 1 additional Golem at a time Minions' Attacks deal (5-8) to (12-16) additional Physical Damage Grants Level 12 Summon Stone GolemAdds (24-30) to (34-40) Physical Damage(8-10)% increased Attack SpeedMinion|Minions have (20-30)% increased maximum LifeCan Summon up to 1 additional Golem at a time Minions' Attack|Attacks deal (5-8) to (12-16) additional Physical Damage" class="tc -mod"Grants Level 12 Summon Stone Golem Adds (24-30) to (34-40) Physical Damage(8-10)% increased Attack Speed Minions have (20-30)% increased maximum Life Can Summon up to 1 additional Golem at a time Minions' Attacks deal (5-8) to (12-16) additional Physical Damage Adds (26-32) to (36-42) Physical Damage Adds (26-32) to (36-42) Cold Damage(8-14)% increased Attack Speed (40-50)% to Fire Resistance(35-50)% increased Chill Duration on Enemies Attacks with this Weapon deal Double Damage to Chilled Enemies Adds (26-32) to (36-42) Physical DamageAdds (26-32) to (36-42) Cold Damage(8-14)% increased Attack Speed (40-50)% to Fire Resistance(35-50)% increased Chill Duration on EnemiesAttack|Attacks with this Weapon deal Double Damage to Chilled Enemies" class="tc -mod"Adds (26-32) to (36-42) Physical Damage Adds (26-32) to (36-42) Cold Damage(8-14)% increased Attack Speed (40-50)% to Fire Resistance(35-50)% increased Chill Duration on Enemies Attacks with this Weapon deal Double Damage to Chilled Enemies Trigger Level 20 Icicle Burst when you Kill a Frozen Enemy(140-180)% increased Physical Damage Adds (11-14) to (17-21) Physical Damage(15-40)% increased Critical Strike Chance40% increased Rarity of Items Dropped by Frozen Enemies(30-40)% increased Cold Damage with Attack Skills Trigger Level 20 Icicle Burst when you Kill a Freeze|Frozen Enemy(140-180)% increased Physical DamageAdds (11-14) to (17-21) Physical Damage(15-40)% increased Critical Strike Chance40% increased Rarity of Items Dropped by Freeze|Frozen Enemies(30-40)% increased Cold Damage with Attack Skill|Skills" class="tc -mod"Trigger Level 20 Icicle Burst when you Kill a Frozen Enemy(140-180)% increased Physical Damage Adds (11-14) to (17-21) Physical Damage(15-40)% increased Critical Strike Chance40% increased Rarity of Items Dropped by Frozen Enemies(30-40)% increased Cold Damage with Attack Skills(140-180)% increased Physical Damage Adds (10-20) to (30-50) Cold Damage(15-40)% increased Critical Strike Chance40% increased Rarity of Items Dropped by Frozen Enemies(30-40)% increased Cold Damage with Attack Skills(140-180)% increased Physical DamageAdds (10-20) to (30-50) Cold Damage(15-40)% increased Critical Strike Chance40% increased Rarity of Items Dropped by Freeze|Frozen Enemies(30-40)% increased Cold Damage with Attack Skill|Skills" class="tc -mod"(140-180)% increased Physical Damage Adds (10-20) to (30-50) Cold Damage(15-40)% increased Critical Strike Chance40% increased Rarity of Items Dropped by Frozen Enemies(30-40)% increased Cold Damage with Attack Skills Trigger a Socketed Lightning Spell on Hit Socketed Lightning Spells deal 100% increased Spell Damage if Triggered(80-120)% increased Physical Damage Skills Chain 1 times 300 Intelligence Requirement 200 Strength Requirement(30-40)% increased Lightning Damage with Attack Skills Trigger a Item socket|Socketed Lightning Spell on Hit Socketed Lightning Spell|Spells deal 100% increased Spell Damage if Triggered(80-120)% increased Physical DamageSkill|Skills Chain 1 times 300 Intelligence Requirement 200 Strength Requirement(30-40)% increased Lightning Damage with Attack Skill|Skills" class="tc -mod"Trigger a Socketed Lightning Spell on Hit Socketed Lightning Spells deal 100% increased Spell Damage if Triggered(80-120)% increased Physical Damage Skills Chain 1 times 300 Intelligence Requirement 200 Strength Requirement(30-40)% increased Lightning Damage with Attack Skills(150-200)% increased Physical DamageAdds (5-10) to (15-23) Physical Damage(15-25)% reduced Enemy Stun Threshold with this Weapon Cannot Knock Enemies Back All Attack Damage Chills when you Stun" class="tc -mod"Adds (45-60) to (100-120) Physical Damage Gain (30-40)% of Physical Attack Damage as Extra Fire Damage 4% to Chaos Resistance per Endurance Charge1% reduced Elemental Damage taken when Hit per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge 500 to Armour per Endurance Charge200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently Adds (45-60) to (100-120) Physical DamageGain (30-40)% of Physical Attack Damage as Extra Fire Damage 4% to Chaos Resistance per Endurance Charge1% reduced Elemental Damage taken when Hit per Endurance ChargeAdds 5 to 8 Physical Damage per Endurance Charge 500 to Armour per Endurance Charge200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently" class="tc -mod"Adds (45-60) to (100-120) Physical Damage Gain (30-40)% of Physical Attack Damage as Extra Fire Damage 4% to Chaos Resistance per Endurance Charge1% reduced Elemental Damage taken when Hit per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge 500 to Armour per Endurance Charge200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently Adds (2-3) to (5-6) Fire Damage to Spells Adds (2-3) to (5-6) Cold Damage to Spells Adds 1 to (10-12) Lightning Damage to Spells(4-6)% increased Cast Speed(100-140)% increased Critical Strike Chance for Spells Adds (2-3) to (5-6) Fire Damage to Spell|SpellsAdds (2-3) to (5-6) Cold Damage to Spell|SpellsAdds 1 to (10-12) Lightning Damage to Spell|Spells(4-6)% increased Cast Speed(100-140)% increased Critical Strike Chance for Spell|Spells" class="tc -mod"Adds (2-3) to (5-6) Fire Damage to Spells Adds (2-3) to (5-6) Cold Damage to Spells Adds 1 to (10-12) Lightning Damage to Spells(4-6)% increased Cast Speed(100-140)% increased Critical Strike Chance for Spells(100-140)% increased Physical Damage40% increased Damage with Hits against Frozen Enemies(30-50)% increased Cold Damage(5-10)% increased Attack Speed(4-8)% increased Cast Speed5% chance to Freeze (25-35)% to Cold Damage over Time Multiplier Thousands gazed upon the doors of the great labyrinth,at an Eternal Champion in steel and gold, The first to challenge its treacherous traps.

]]

Leave a Reply